A to Z

H

There are no hockey terms or phrases beginning with the letter H.

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A to Z

S

Save
The act of a goalie in blocking or stopping a shot.

Scramble
Several players from both sides close together battling for possession of the puck.

Screen shot
A shot on goal that the goalie cannot see because it was taken from behind one or more players from either team standing in front of the net.

Shooting angle
The angle determined by the position of the shooting player in relation to the goal at the moment he shoots the puck.

Shorthanded
A team with one or more players off the ice in the penalty box when the opponent has its full complement of 6 players; also a power play for the other team.

Shot on goal (SOG)
A scoring attempt that would enter the goal if not stopped by a goalie: results in either a goal or a save.

Shoulder deke
A quick move of the shoulder in one direction and the player in another to fake out the opponent.

Sideboards
The boards along the sides of the rink.

Slap shot
A shot in which the player raises his stick in a backswing, with his strong hand held low on the shaft and his other hand on the end as a pivot. Then as the stick comes down toward the puck, the player leans into the stick to put all his power behind the shot and add velocity to the puck; achieves an extremely high speed (up to 120 miles per hour) but is less accurate than a wrist shot.

Slashing
A minor penalty which occurs when a player swings his stick hard at an opponent, whether or not contact is made; if injury is caused it becomes a major penalty and a game misconduct.

Sleeper
An attacking player who slips into the center or neutral zone behind the attacking defensemen; same as a floater or a hanger.

Slow whistle
when an official waits to blow his whistle because of a delayed offside or delayed penalty call.

Smythe Division
With the Norris Division made up the Campbell Conference until the 1992-93 season; renamed the Pacific Division of the Western Conference starting with the 1993-94 season.

Solo
A rush by a player without assistance from a teammate.

Spearing
A major penalty which occurs when a player illegally jabs, or even just attempts to jab, the point of his stick blade into another player’s body; one of the most serious infractions a player can commit; results in an automatic game misconduct.

Stick deke
When a player’s stick is moved as though for a shot, but instead the player moves the puck past the defending player; done to fake out the opponent.

Stickhandling
Moving the puck along the ice with the stick blade.

Substitution
Occurs when a player comes off the bench to replace a player coming out of the game; can be made at any time and play does not need to stop.

Sudden-death overtime
An overtime period that ends as soon as one team scores a goal, determining the winner and terminating the game.

Sweep check
A check made by a player with one hand on the stick, and one knee so low it is practically on the ice, with the shaft and blade of the stick flat on the ice to take the puck away from an opponent.

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A to Z

F

Face mask
The protective mask worn by the goalie.

Face-off
The method of starting play; the dropping of the puck by the official between the sticks of two opposing players standing one stick length apart with stick blades flat on the ice; used to begin each period or to resume play when it has stopped for other reasons.

Face-off circles and spots
The various circular spots on the ice where an official and two players will hold a face-off to begin or to resume the action of the game; there is one blue face-off circle and four red face-off spots located in the neutral zone; two red face-off circles are found at each end of the ice.

Falling on the puck
A minor penalty, which occurs when a player other than the goalie closes his hand on the puck, deliberately falls on the puck, or gathers the puck under his body while lying on the ice.

Feeding
Passing the puck.

Fighting
A major penalty which occurs when two or more players drop their sticks and gloves and fight; if a referee deems one player to be the instigator, that player also receives a minor penalty and a misconduct penalty; the minor penalty for a less severe pushing and shoving match is called roughing.

Flat pass
When a player passes the puck to a teammate along the surface of the ice.

Flip pass
A pass by a player to a teammate that lifts the puck from the ice and sends it through the air, usually for the purpose of getting it over an opponent’s stick.

Flip shot
A shot in which a player cups the puck in his stick, then flips it with his wrists up off the ice towards the goal; this sometimes makes the puck harder to block.

Forecheck
To check or harass an opponent who has the puck in his defensive zone and keep the opponents in their end of the rink while trying to regain control of the puck; usually done by the forwards.

Forehand
A shot or pass taken from the right side of a right-handed player or from the left side of a left-handed player.

Forward line or attacking line
Consists of two wings (right and left) and a center; these three players play nearer the opponent’s goal and are responsible for most of the scoring.

Forwards
The three players who make up the attacking line or forward line of a team — the center and the right and left wings.

Foul
Any infraction of the rules that will draw a penalty.

Franchise
A team; the legal arrangement that establishes ownership of a team.

Freeze the puck
To hold the puck against the boards with the skate or stick in order to stop play briefly or gain a face-off.

Full strength
When a team has its full complement of 6 players on the ice.

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P

Passing
When one player uses his stick to send the puck to a teammate.

Passout
A pass by an attacking player from behind his opponent’s net or goal line to a teammate in front of the net.

Patrick Division
With the Adams Division made up the Wales Conference until the 1992-93 season; renamed the Atlantic Division of the Eastern Conference starting with the 1993-94 season.

Penalty
Punishment of a player for a violation of the rules, resulting in suspension from the game for a period of time; 6 types exist: minor, bench, major, misconduct, match and goalkeeper’s penalties.

Penalty box
An area with a bench just off the ice, behind the sideboards outside the playing area where penalized players serve their penalty time.

Penalty killer
A player expert at backchecking and keeping or gaining control of a loose puck under difficult circumstances who is trained to break up a power play when his team is shorthanded.

Penalty shot
A free shot awarded a player who was illegally interfered with, preventing him from a clear scoring opportunity; the shot is taken with only the goalie guarding against it.

Periods
Three 20-minute playing intervals separated by two intermissions.

Points
The left and right positions taken by the defensemen of the attacking team, just inside the blue line of the attacking zone; also the term used to describe the defensemen playing at this location; also an individual statistic for players equal to their goals plus assists; also a team statistic used to determine team standings (2 points for each win and 1 point for each tie or overtime loss during the regular season).

Poke check
A quick jab or thrust to the puck or opponent’s stick to knock the puck away from him.

Power play
An attack by a team at full strength against a team playing one man (or two men) shorthanded because of a penalty (or penalties) which resulted in a player on the opposing team receiving penalty-box time.

Puck
A black, vulcanized rubber disc, 1-inch thick and 3-inches in diameter, weighing between 5 1/2 and 6 ounces used to play hockey; they are frozen to prevent excessive bouncing and changed throughout the game; can travel up to 120 miles per hour on a slap shot.

Pulling the goalie
Taking the goalkeeper off the ice and replacing him with a forward; leaves the goal unguarded so is only used as a last minute attempt to score.

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G

Get the jump
To move fast and thereby get a good start on the opponents.

Goal
Provides one point; scored when a puck goes between the goalposts from the stick of an attacking player and entirely crosses the red line between the goalposts; also the informal term used to refer to the area made of the goalposts and the net guarded by the goalie and into which a puck must enter to score a point.

Goal cage
A 6 foot wide by 4 foot high tubular steel frame consisting of a cross bar and two goalposts to which a net is attached.

Goal crease
A semi-circular area with a 6 foot radius in front of the opening of the goal; denotes the playing area of the goaltender within which attacking players must not obstruct his movement or vision.

Goal line
The two-inch red line between the goalposts that stretches in both directions to the sideboards.

Goalkeeper, goalie or goaltender
The heavily padded player who guards the goal; prevents opponents from scoring by stopping the puck any way he can.

Goalposts
The metal bars that frame the area to which the net is attached which rests on the center of the goal line and between which a puck must pass to score a goal.

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E

Eastern Conference
The renamed Wales Conference beginning with the 1993-94 season which contains the Atlantic, Northeast and Southeast Divisions.

Elbowing
A minor penalty which occurs when a player strikes his opponent with an elbow to impede his progress.

Empty-net goal
A goal scored against a team that has pulled the goalie.

Endboards
The boards at each end of the rink.

Enforcer
Also called the policeman; is usually the most penalized player on a team; he has the job of protecting his teammates from harm; generally a larger player who is not afraid of any fight.

Exhibition game
A game not included in the regular-season schedule and which does not count in the standings; the All-Star Game or other games generally played before the season begins.

Expansion
The addition of teams to the NHL.

Expansion draft
A special arrangement to assist new franchises in obtaining players, where expansion teams choose players from other teams’ rosters.

Expansion team
A team that has been recently added to the NHL.

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D

Dead puck
A puck that flies out of the rink or that a player has caught in his hand.

Defensemen
Two players who make up a team’s defensive unit usually stationed in or near their defensive zone to help the goalie guard against attack; sometimes they lead an attack. The left defenseman covers the left half of the rink, the right defenseman plays to the right, but they can skate into each other’s territory.

Defensive line
Consists of two defensemen.

Defensive zone
The zone or area nearest a team’s goal (the goal they are defending).

Deflection
Causing any pass or shot to stray from its intended course; a shot or pass that hits some object such as a stick or skate and goes into the net for a score or when a goalie hits the puck away.

Deke or deking
A decoying or faking motion by the puck-carrier; the art of making a defensive player think you are going to pass or move in a certain direction when you are not. There are shoulder dekes, stick dekes and head dekes.

Delayed penalty
A penalty against a team that has only 4 players on the ice, assessed only when one of its players gets out of the penalty box.

Delayed whistle or delayed call
When an official raises his arm but does not blow his whistle, waiting to see the outcome of a play before calling a penalty; this is done so as not to penalize the non-offending team by stopping its momentum.

Delay of game
A minor penalty imposed on any player who purposely delays the game in any way, such as shooting or batting the puck outside the playing area or displacing the goalpost from its normal position.

Double minor
A type of minor penalty given for certain accidental infractions that result in an injury to another player or for certain deliberate attempts to injure an opponent that are unsuccessful; penalty time of 4 minutes is served, double the time of a normal minor penalty.

Drop pass
When a player simply leaves the puck behind for a teammate following him to pick up.

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C

Carom
A rebound of the puck off the boards or any other object.

Center or center forward
The center player in the forward line who usually leads his team’s attack when they are trying to score a goal; he takes part in most of the face-offs; he controls the puck and tries to score or pass it to a teammate who is in a better position to score a goal.

Center face-off circle
A circle, measuring 30 feet in diameter, at the center of the ice where the puck is dropped in a face-off to start the game and to restart the game after a goal has been scored.

Center ice
The area between the two blue lines, also called the neutral zone.

Centering pass
A pass from an attacking player towards the middle of the ice to a teammate with a better angle at the goal.

Center line
A red, 12-inch wide line across the ice midway between the two goals.

Charging
A minor penalty which occurs when a player makes a deliberate move of more than two steps when body checking an opponent; if serious injury is caused or blood is drawn it becomes a major penalty.

Check or checking
Any contact initiated by a defending player against an opponent to get the puck away from him or slow him down; there are two main types of checks: stick check and body check; these are only allowed against a player in control of the puck or against the last player to control it immediately after he gives it up; checking after too many steps or strides becomes charging.

Clearing the puck
Getting the puck out of one’s own defensive zone.

Clearing the zone
When a defending player sends the puck out of the opponent’s attacking zone, all the attacking players must leave or clear the zone to avoid being called offsides when the puck reenters the zone.

Cover
When a player stays close to an opponent to prevent him from receiving a pass or making a play on offense.

Crease lines
The red lines that form the semi-circular area with a 6-foot radius in front of the goal called the goal crease.

Cross bar
The horizontal bar that connects the top of the two goalposts.

Cross-checking
A minor penalty which occurs when a player holds his stick in both hands and drives the shaft into an opponent; a stick check where a player has both hands on the stick and no part of the stick on the ice; if serious injury is caused or blood is drawn it becomes a major penalty and a game misconduct.

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B

Backcheck
An attempt by a player, on his way back to his defensive zone, to regain the puck from the opposition by checking or harassing an opponent who has the puck.

Backhand shot
A shot or pass made with the stick from the left side by a right-handed player or from the right side by a left-handed player.

Beat the defense
To get by one or both of the defensemen.

Beat the goalie
To outwit the goalie and score a goal.

Behind the net
The area of ice behind the goal cage is legal territory.

Blind pass
To pass the puck without looking.

Blue lines
Two blue, 12-inch wide lines running parallel across the ice, each 60 feet from the goal; they divide the rink into three zones called the attacking, defending and neutral (or center) zones; defending blue line is the line closer to a player’s own net; attacking blue line is the one farther from his net; used in determining offsides.

Boarding or board-checking
A minor penalty which occurs when a player uses any method (body checking, elbowing or tripping) to throw an opponent violently into the boards; if an injury is caused, it becomes a major penalty.

Boards or board wall
A wooden or fiberglass wall 3 1/2 to 4 feet high which surrounds the rink to keep the puck and players from accidentally leaving the rink and injuring spectators; all rinks have shatterproof glass that rises above the boards to provide additional protection.

Body check
When a hockey player bumps or slams into an opponent with either his hip or shoulder (the only legal moves) to block his progress or throw him off-balance; it is only allowed against an opponent in control of the puck or against the last player to control it.

Break
A chance to start a rush when the opposing forwards are caught out of position.

Breakaway
A fast break in which an attacker with the puck skates in alone on the goalie, having gotten past or clear of the defensemen, trapping the opponents behind the play.

Breaking pass
A pass to a teammate who is trying for a breakaway.

Butt-ending
A major penalty which occurs when a player jabs an opponent with the shaft of his hockey stick.

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W

Wash out
A goal that is ruled invalid by the referee or the waving off of an infraction by the linesmen.

Western Conference
The renamed Cambell Conference beginning with the 1993-94 season which contains the Central, Northwest and Pacific Divisions.

Wings
Two players who flank the center on his right and left sides and, with him, make up the attacking unit or forward line.

Wrist shot
A shot made using a strong flicking of the wrist and forearm muscles, with the stick blade kept on the ice; it is slower but more accurate than a slap shot.

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T

Third-man-in
The third man in a fight gets a game misconduct penalty and is out of the game for its duration; created to discourage players from jumping into a fight, even if they are only trying to break it up.

Three-on-one
A type of break with three attackers coming in on one defenseman; this is a desperate situation.

Three-on-two
A type of break with three attacking players skating against two defensive players.

Trailer
A player who follows his teammate on the attack seemingly out of the action but actually in a position to receive a backward or drop pass.

Tripping
A minor penalty which occurs when a player places his stick or a part of his body under or around the feet or legs of an opponent causing him to lose his balance; will also be called if a player kicks an opponent’s skates out from under him, or uses a knee or leg to cause his opponent to fall.

Two-line pass
A type of offside violation occuring when a player passes the puck from his defending zone to a teammate across the red center line, play is stopped for a face-off; also known as an offside pass.

Two-on-one
A type of break with two attacking players skating against one defensive player.

Two-on-two
A type of break with two attacking players skating against two defensive players.

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R

Ragging
Retaining the puck by clever stickhandling; often used by a shorthanded team to kill time.

Rebound
A puck that bounces off the goalie’s body or equipment.

Red line
The line that divides the length of the ice surface in half.

Referees
The chief officials in a hockey game, distinguished from the other officials by a red armband; they start the game, call most of the penalties and make the final decision in any dispute; they are responsible for making sure the ice, the nets and the clock are in good condition; they wear black pants and an official league sweater; they are also on skates.

Referee’s crease
A semi-circular area, with a 10 foot radius, marked in red on the ice in front of the timekeepers’ bench into which players may not follow a referee.

Rink
The iced area inside the boards on which the game of hockey is played; it is 200 feet long by 85 feet wide with rounded corners.

Roster
A list of the players on a team.

Roughing
A minor penalty which occurs when a fight between players is more of a pushing and shoving match; a less severe penalty than fighting.

Rush
An individual or combined attack by a team in possession of the puck.

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O

Officials
Two referees and two linesmen on the ice calling infractions and handing out penalties plus several off-ice officials including two goal judges, the game timekeeper, the penalty timekeeper, the official scorer, the statistician and the video goal judge.

Offside
A violation which occurs when both skates of an attacking player cross the opponent’s blue line before the puck is passed or carried into the attacking zone; also called when a player passes the puck from his defending zone to a teammate across the red center line (two-line pass); this is one of the most common calls made in a hockey game and results in a face-off.

On-the-fly
Making player changes or substitutions while play is under way.

On the road
When an NHL team plays games away from its home arena.

Open ice
That part of the ice that is free of opponents.

Overtime
An additional period of play used to break a tie; see sudden-death.

Overtime loss
The result for a team that loses a game in overtime that was tied after regulation; this category was created starting with the 1999-2000 season and is worth 1 point in the standings.

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N

National Hockey League (NHL)
A professional league started on November 22, 1917; currently contains 30 teams in the U.S. and Canada.

Net
The goal; netting attached to the goalposts and frame of the goal to trap the puck when a goal is scored.

Neutral Zone
The area between the blue lines.

Norris Division
With the Smythe Division made up the Campbell Conference until the 1992-93 season; renamed the Central Division of the Western Conference starting with the 1993-94 season.

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Z

Zamboni
The brand of machine used to clean the ice.

Zones
Three areas made up by the two blue lines; the attacking zone is the area farthest from the goal a player is defending; the neutral zone is the central area; the defending zone is the area where a player’s goal is (the goal where his team’s goalie is stationed)

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U

Under-led Pass
A pass behind or to one side of a teammate, making it difficult for him to control the puck.

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M

Major Penalty
A type of individual penalty called for more serious infractions of the rules; of 5 minutes in duration whether or not the non-penalized team scores.

Match-up
A pairing of players on opposing teams who will cover each other during the hockey game.

Minor Penalty
A type of penalty lasting 2 minutes; if the non-penalized team scores a power play goal during this time, the penalty ends immediately.

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L

Lie
Angle made by the shaft of the stick and the blade.

Line change
The entire forward line and/or defensive line will be replaced at once.

Linesman
The two officials on the ice, one toward each end of the rink, responsible for infractions of the rules concerning off-side plays at the blue lines or center line and for any icing violations; they conduct most of the face-offs, sometimes advise the referee concerning penalties, and separate players who are fighting; they wear black pants and an official league sweater, and are on skates.

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K

Kneeing
A minor penalty which occurs when a player uses a knee to hit his opponent in the leg, thigh or lower body.

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I

Icing
A violation which occurs when the team in possession of the puck shoots it from behind the red center line across the opponent’s goal line into the end of the rink (but not into the goal) and a member of the opposing team touches it first; results in a face-off in the offender’s defensive zone; a shorthanded team cannot be called for icing.

Interference
A penalty in hockey called when a player attempts to impede the motion of another player not in possession of the puck.

Intermission
A fifteen-minute recess between each of the three periods of a hockey game.

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Y

There are no hockey terms or phrases beginning with the letter Y.

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X

There are no hockey terms or phrases beginning with the letter X.

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V

There are no hockey terms or phrases beginning with the letter V.

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Q

There are no hockey terms or phrases beginning with the letter Q.

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J

There are no hockey terms or phrases beginning with the letter J.

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Your Photos

Got a photo of yourself playing hockey? Are you a hockey photographer looking for more expose for your photos? We’ve created the Odd Man Rush Photo Group on flickr, a popular photo sharing site, so that you can add your photos and they will be displayed on OMR.

To add your own photos to the group, you will need to do the following:

Please submit only your own photos or photos that you have received permission from the photographer to submit.

If you wish to display a (small!) copyright notice with your photos, please add the text directly to the photo before uploading.

All Photos should be obviously ice hockey related.

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Breakout

The breakout forms the base of most offensive plays in ice hockey. There are many different variations on the play but all have the same common goal…

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Tips & Deflections

Tips and deflections often lead to goals as the net minder can find it hard to react quick enough to get a pad or a part of his body in front of the puck.

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A

A
Letter worn on uniforms of alternate (assistant) team captain.

Altercation
Any physical interaction between two or more opposing players resulting in a penalty or penalties being assessed.

Assist
One point given to a player who helps to set up a goal. It is usually given to the last two offensive players who touch the puck before the goal.

Attacking zone
The area between the opponents’ blue line and their goal.

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2on1 with Defence Shot

The 2on1 is a play that forwards love as it forces the defenseman to choose which player he will defend often leaving the other play to go 1on1 with the net minder.

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Slot Shooting

The slot shooting drill is an excellent way to warm up a net minder as they face a number of shots in succession, some of which they don’t see until the last minute.

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Learn


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Rules

What’s the object of the game?
The players have to get the puck in the net using sticks to pass it to their team mates, and shoot it at the goal. The team who scores the most goals wins the match.

How are the teams set up?
An ice- hockey match consists of two teams of players and there are roughly 20 players per team.

Do all the players play at the same time?
No, for each team there are six players on the ice at any one time. This consists of the goalie and five other players. The goalie usually plays for the whole match but may swap with a back-up goalie due to an injury or match penalty. The other players will play for two to three minute shifts at a time, and then swap with another player. Each set of players is known as a line, and each line has two defencemen and three forwards. Players do not always all swap at the same time (as a line) some may stay on a bit longer, or come off the ice sooner.

How does the game start?
The players start in the centre of the rink, facing the end where they can score. A player from each team goes to the centre and the referee will drop the puck between them, where they will both try and gain possession of the puck for their team. This is called a face-off.

So how long do they play for?
A game consists of three 20-minute periods. With two breaks in between them (at Basingstoke the breaks last 12 minutes).

Is the game continuous?
No, the play can stop for any number of reasons. For example if a penalty has been called the referee will blow his/her whistle and the clock will stop. The clock will start again when the play is resumed. The clock also stops when a goal is scored, if a player has been injured or if a violation of the rules has occurred.

How is the ice-rink set up?
The ice rink is divided into three main sections, which are the middle zone and the two zones at each end of the rink. These zones are defined by the blue lines, which go across the entire width of the ice, and up the sides of the boards. Click here for the rules section, which explains the purpose of these zones. A red line in the middle of the rink marks the ‘half-way line’. At each end of the rink there also red lines that cross the front of the goal called ‘the goal-lines’. These are crucial lines as they determine whether or not a goal has been scored when the puck is heading towards a goal. Click here for a diagram of the rink and seating plan.

The offside rule
This is relevant when a player heads towards the end of the rink they can score in. This is called their attacking zone which is marked by a blue line. The rule states that attacking players cannot cross this blue line before the puck does. If they do the play will stop and a face-off will take place outside the attacking zone in the neutral zone.

The icing rule
To explain this rule you have to imagine the rink divided into two halves divided by the line in the centre. Icing is called if an attacking player shoots the puck from their half of the rink towards the other end of the rink (where they want to score) and it crosses the goal line.

There are a few exceptions to the icing rule. If the puck is iced and it goes into the goal, icing is not called, and a goal is awarded. Secondly if a team is shorthanded, they are allowed to ice the puck.

A goal
When the puck crosses the red goal line into the goal. If the puck is deliberately directed into the goal by a player’s hand or foot the goal will be disallowed. If the puck goes into the net and out again this is still a goal.

The player who scores the goal receives one point for a goal. In ice hockey a maximum of two players can receive a point each for an assist- if they have set up the goal. Click here to view the players individual statistics including the games played (GP), Goals (G) and Assists (A) for each player.

 

Penalties

A penalty is when a player is sent off the ice for an offence, such as tripping up another player. This means that the player has to sit in the ’sin bin’ for a certain period of time. Players who carry out minor penalties must not play for two minutes. This means that the team with the penalty will have only four players (plus the goalkeeper) on the ice for two minutes.

A team can receive any number of penalties at any one time, however they can only go down to a minimum of three players at any one time.

When a penalty has been committed play does not automatically stop. If the side without the penalty has possession of the puck then the referee will let play continue, the referee will hold his/her hand up to show a penalty is due and the play will stop when the side with the penalty touches the puck. This can lead to ‘Removing the goal-keeper from the ice’ see below.

A team’s penalty can be cancelled out if their opponents score a goal. The player with the penalty will be able to return to the ice. This will only happen if a team is ‘short-handed’, If the two teams have an equal amount of players in the penalty bin a goal will not cancel the penalty out.

Minor penalty
This is a penalty that lasts for two minutes.

Bench minor penalty
This is when a player or the coach has committed an offence while sitting on the ‘bench’, such as swearing at the referee. In this case the coach has to nominate any player from their team to sit on the bench in the sin-bin.

Major penalty
This is when a player is off for five minutes.

Misconduct
This is when the penalty lasts 10 minutes. For penalties of ten minutes or more the player must still sit in the ‘sin-bin’ but their team will not have to play with on less player on the ice.

Match penalty
This is when a player is sent off the ice for the rest of the match. This player must leave the ice immediately and go to the dressing room for the remainder of the match.

Goalie penalties
When goalkeepers receive a minor, major or misconduct penalty they do not sit in the penalty bin. Instead one of the other players on their team must sit out of the game for the penalty time, and that team will have one less player on the ice. For a match penalty the goalie will have to leave the ice and will be replaced by a back-up goalie.

 

Equipment

The players are required to wear special protective equipment and there are several rules concerning this. For example, if a player’s helmet falls off, and they continue to play a penalty will be called.

 

Pulling the Netminder

Sometimes a team will decide to take off their goalie, which means they can have an extra player on the ice. This is common in a number of situations.

Firstly if a penalty is due but the team without a penalty has the puck they may want an extra player to try and score. It is safe to take the goalie off because the other team will not be able to score as when they touch the puck the penalty will be given. Also when a team is on a power play, they may want to take off the goalie and replace them with another player which means they could have a two or three man advantage to score.

Removing the goalie is also common at the very end of the match if the score is close. If a team is one or two goals down they may choose to remove the goalie and have an extra player on the ice because they have ‘nothing to lose’.

The end of the match If the match ends in a draw the players will have a short break and then the play will continue for five minutes with four-on-four skaters*. This is called ‘overtime’. The first team to score will win the game, this type of overtime is known as ’sudden death’- as it is over as soon as a team scores’. If neither team scores in overtime, the result will be a draw. *This applies to EIHL rules

 

Points awarded

The team that wins receives 2 points; the team that loses doesn’t get any points. Overtime draw: If the teams draw the game will go into overtime . If after overtime the score is still level the teams will each receive 1 point. Overtime win: If a team scores in over time they will receive 2 points, the other team will get 1 point.

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Odd Man Rush is an interactive learning community designed to raise awareness of ice hockey in the UK & Ireland. While the website provides information on the sport in general, its main focus is to teach beginner to intermediate players the skills needed to advance their game though the use of video, illustration and related reading.

Don’t play hockey? Just a spectator? Don’t worry, there is plenty here for you too with our in-depth A to Z of terms and our weekly blog articles about all things hockey.

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